![]() ![]() Output (44100, 2, 16 ) # Create an output object with 44100 Hz sample rate and 16 bit depth snd. To use this module, you need to install it first using pip: The PyMedia module is another popular choice for playing audio files in Python programs, especially if you want more control over how the sound is played back (e.g., volume control). (-1) # Play the audio file in a loop (-1 means infinite loop) (“audio_file_name”) # Load an audio file into memory Pygame.init() # Initialize all imported pygame modules Once installed, you can use it in your code like this: It includes computer graphics and sound libraries designed to be used with the Python programming language. It is a set of Python modules designed for writing games. The pygame module is used to play audio files in the background. The most popular ones are the pygame and PyMedia modules. Python provides several modules for playing audio files. That is all for the PyGame basics series.How do I play audio in the background in Python Sign up to +=1 for access to these, video downloads, and no ads. There exists 2 quiz/question(s) for this tutorial. We just need to pass in the file path of our sound file. import playsound Now, we can use the Playsound object to play our sound file. pip install playsound Next, we need to import the module into our program. There exists 1 challenge(s) for this tutorial. Using Playsound in Python First, we need to install the Python module playsound. If y thing_startx and x thing_startx and x + car_width < thing_startx+thing_width: Thing_startx = random.randrange(0,display_width) If x > display_width - car_width or x display_height: Things(thing_startx, thing_starty, thing_width, thing_height, block_color) As with the image loading example presented earlier, locates the sound file in the applications directory (not. If event.key = pygame.K_LEFT or event.key = pygame.K_RIGHT: Thing_startx = random.randrange(0, display_width) TextSurf, TextRect = text_objects("A bit Racey", largeText)īutton("GO!",150,450,100,50,green,bright_green,game_loop) ![]() ![]() TextSurf, TextRect = text_objects("Paused", largeText)īutton("Continue",150,450,100,50,green,bright_green,unpause) TextSurf, textRect = text_objects(msg, smallText) Return textSurface, textSurface.get_rect() TextSurface = font.render(text, True, black) Text = font.render("Dodged: "+str(count), True, black)ĭef things(thingx, thingy, thingw, thingh, color): GameIcon = ('carIcon.png')įont = ("comicsansms", 25) _caption('A bit Racey')ĬarImg = ('racecar.png') GameDisplay = _mode((display_width,display_height)) Now, the only other thing we may want to do is learn how to pause/unpause music when the player pauses the game. This means the music will start over again if the game is re-played. TextSurf, TextRect = text_objects("You Crashed", largeText)Ībove, we're calling PyGame to play the crash_sound, as well as to stop the music. Also, we'd like to stop the music if this is the case. Now, we want the music to play, and it is, then we need the crash sound to play when crashed. The -1 signals PyGame to just play forever, but, if you put, say, a 5 in there, then the music would play once and 5 more times. The above code will play the music file indefinitely (though you can call it to stop). Now that we know how to call sounds, how can we do music? mp3 as well, but it is somewhat glitchy, and will work sometimes and other times it wont. The above will assign the crash.wav sound file to play when we call crash_sound within PyGame's sound playing functionality. First, we will use a simple tune from YouTube as our game's music and then we'll add a "crash" sound that we will play if we hit any of the blocks.Ĭrash_sound = ("crash.wav") We're going to cover both here by adding them both to our current game. Music will just play in the background when you call it to, and sounds will play at any time you call them to play. With PyGame, you get two choices: Music or Sounds. Sounds generally come in two major forms: Either "ambient" noise or as results of player actions. This Python module provides bindings for the PortAudio library and a few convenience functions to play and record NumPy arrays containing audio signals. We do this mainly visually, but it can make a massive difference and be a massive improvement to your game if you add sounds as well. ![]() playsound is a single file python module with no dependency which make it a lightweight module. Video games are meant to immerse the player into a sort of virtual reality. Play Sound in Python using playsound module Playsound is a third-party Python module, and as the name suggests this module is used to handle audio data formats such as mp3, and wav. ![]()
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