![]() Last year, FHWA incorporated 3D into their Every Day Counts initiative, and recently President Obama announced the launch of two new digital manufacturing hubs. Over the last several years we've seen an increasing use of 3D products to help people better plan and build large-scale developments and structures. If you regularly read this blog, you already know we strongly believe 3D visualizations and environments will play a big role in the future of civil engineering. If a poser prop is required, I recommend using Poser to import and save it and then use Geometry Stripper to seperate OBJ from PP2 info. Any PP2 that is exported from DS using that exporter will work perfectly in DS BUT in Poser, the center rotation for the prop will remain at the center of the scene no matter where in the scene the prop is moved to. I dont recommend using the PP2 exported for professional work. *I have not tested the PP2 exporter in DS4.6.2 or DS4.6.3 at this time. And a PP2 exporter will also export the Prop with the morphs included. They stay in the items once saved in DS as a Prop Asset. Found here Īnd My first items were Prims just Welded so yes that will work.ĮDIT: Do not over look Simple Deformer Morphs added to simple props as an option for some movements. There is good info on Rigging in the new Doc center. Rigging is done with the Figure set up tools that are now built into all versions of DAZ Studio 4.5+. So import the Obj and then just re-save with Weld selected. ![]() That's in the Advanced section of the Export menu I believe. You have Weld in Export Obj with Weld on. ![]() So real Textures can be made for the UV template, Other wise you will only have Mat zones for each Group the obj was created with which will only take shaders. You will then need another tool to create a proper UV map from your proper Mesh. You can then Import that mesh to DAZ Studio and WELD if needed or Rig if needed. Then to get the obj out Properly only the Pay version of the obj exporter does a proper export. That means you build the items as Groups so for a plane your going to have many sections such as fuselage, wings, canopy and such. :)For SketchUp models to work properly in DAZ Studio the models must be created properly in SKU first. It's a bit of a murky subject for me, as I prefer to buy stuff through the Daz store and let the auto-installer figure the installation process out for me or else I'll likely provoke a file error. I could be wrong, but the only file format I've been able to import into DS which auto-textures the model and allows for it to be rigged, are those if the Poser-compatible type. obj into DS, they're not only static, but always coloured grey and the surface tab isn't overly helpful, as it treats the entire model as one single surface (which is fine if you want to 'paint' something with, say, a metal shader, but if you've got things like lights and canopies and such, you can't specify what to make look like glass and so on). Like, say, elevating or rotating a light or gun turret at different angles (or something as simple as swinging surfaces/wings out at specific angles). Would be nice to be able to pose stuff, though. I'm guessing you can create something with prims in Daz and just parent them all together, but that wouldn't allow for 'painting' them or functional joints. A friend and I would dearly love to be able to create our own models for spaceships and the like, but most of what we've found is either hideously expensive or seem horrendously complicated. This is the first thing I've seen which has that Second Life-like feel to it, judging buy the videos. OBJ models, but so far as I know, they're always static and grey when imported to DS.Īs I've said elsewhere, I love the user-friendly interface of Hexagon, but it apparently doesn't function (or if it does, not at all stably) under Windows 8 64-bit. Just noticed this come up on Steam (although, it seems to eb a little cheaper if you buy through the company's own site:ĭoes anyone have a copy to confirm if this can successfully export models into something we can put into Daz Studio? Especially things with workable joints for posing within it (for cockpit canopies, swing-wings, gun turrets and so on).
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